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/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c76 enum blit_msaa_shader shader_index; in setup_glsl_msaa_blit_scaled_shader() local
98 shader_index = BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE + in setup_glsl_msaa_blit_scaled_shader()
102 shader_index += BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE - in setup_glsl_msaa_blit_scaled_shader()
107 if (blit->msaa_shaders[shader_index]) { in setup_glsl_msaa_blit_scaled_shader()
108 _mesa_meta_use_program(ctx, blit->msaa_shaders[shader_index]); in setup_glsl_msaa_blit_scaled_shader()
111 _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_width"); in setup_glsl_msaa_blit_scaled_shader()
113 … _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_height"); in setup_glsl_msaa_blit_scaled_shader()
238 &blit->msaa_shaders[shader_index]); in setup_glsl_msaa_blit_scaled_shader()
240 _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_width"); in setup_glsl_msaa_blit_scaled_shader()
242 _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_height"); in setup_glsl_msaa_blit_scaled_shader()
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