Searched refs:shader_offset (Results 1 – 2 of 2) sorted by relevance
66 int shader_offset = 0; in setup_glsl_msaa_blit_scaled_shader() local89 while (samples >> (shader_offset + 1)) { in setup_glsl_msaa_blit_scaled_shader()90 shader_offset++; in setup_glsl_msaa_blit_scaled_shader()93 assert(shader_offset > 0 && shader_offset <= 4); in setup_glsl_msaa_blit_scaled_shader()99 shader_offset - 1; in setup_glsl_msaa_blit_scaled_shader()267 int shader_offset = 0; in setup_glsl_msaa_blit_shader() local282 while (samples >> (shader_offset + 1)) { in setup_glsl_msaa_blit_shader()283 shader_offset++; in setup_glsl_msaa_blit_shader()286 assert(shader_offset >= 0 && shader_offset <= 4); in setup_glsl_msaa_blit_shader()317 shader_offset; in setup_glsl_msaa_blit_shader()
71 uint32_t shader_offset, req_local_mem = 0; in vrend_decode_create_shader() local95 shader_offset = 6; in vrend_decode_create_shader()113 shader_offset += 4 + (2 * num_so_outputs); in vrend_decode_create_shader()117 shd_text = get_buf_ptr(ctx, shader_offset); in vrend_decode_create_shader()118 …info, req_local_mem, (const char *)shd_text, offlen, num_tokens, type, length - shader_offset + 1); in vrend_decode_create_shader()