/external/mesa3d/src/compiler/glsl/ |
D | ir_set_program_inouts.cpp | 47 gl_shader_stage shader_stage) in ir_set_program_inouts_visitor() argument 50 this->shader_stage = shader_stage; in ir_set_program_inouts_visitor() 67 gl_shader_stage shader_stage; member in __anona088a2ee0111::ir_set_program_inouts_visitor 153 if (this->shader_stage == MESA_SHADER_GEOMETRY && in mark_whole_variable() 158 if (this->shader_stage == MESA_SHADER_TESS_CTRL && in mark_whole_variable() 164 if (this->shader_stage == MESA_SHADER_TESS_CTRL && in mark_whole_variable() 170 if (this->shader_stage == MESA_SHADER_TESS_EVAL && in mark_whole_variable() 176 if (this->shader_stage == MESA_SHADER_VERTEX && in mark_whole_variable() 181 this->shader_stage); in mark_whole_variable() 217 if (this->shader_stage == MESA_SHADER_GEOMETRY && in try_mark_partial_variable() [all …]
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D | lower_distance.cpp | 60 explicit lower_distance_visitor(gl_shader_stage shader_stage, in lower_distance_visitor() argument 65 new_distance_in_var(NULL), shader_stage(shader_stage), in lower_distance_visitor() 70 explicit lower_distance_visitor(gl_shader_stage shader_stage, in lower_distance_visitor() argument 79 shader_stage(shader_stage), in lower_distance_visitor() 124 const gl_shader_stage shader_stage; member in __anon625e1d630111::lower_distance_visitor 177 this->shader_stage == MESA_SHADER_FRAGMENT) || in visit() 179 (this->shader_stage == MESA_SHADER_VERTEX || in visit() 180 this->shader_stage == MESA_SHADER_TESS_EVAL || in visit() 181 this->shader_stage == MESA_SHADER_GEOMETRY))); in visit() 194 (this->shader_stage == MESA_SHADER_GEOMETRY || in visit() [all …]
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D | lower_tess_level.cpp | 57 explicit lower_tess_level_visitor(gl_shader_stage shader_stage) in lower_tess_level_visitor() argument 60 new_tess_level_inner_var(NULL), shader_stage(shader_stage) in lower_tess_level_visitor() 92 const gl_shader_stage shader_stage; member in __anone863acee0111::lower_tess_level_visitor
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D | link_atomics.cpp | 102 const unsigned shader_stage) in process_atomic_variable() argument 116 shader_stage); in process_atomic_variable() 135 buf->stage_counter_references[shader_stage] += t->length; in process_atomic_variable() 137 buf->stage_counter_references[shader_stage]++; in process_atomic_variable()
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D | ir.h | 2420 gl_shader_stage shader_stage);
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.h | 65 enum pipe_shader_type shader_stage, 74 cso_single_sampler(struct cso_context *cso, enum pipe_shader_type shader_stage, 79 enum pipe_shader_type shader_stage); 194 enum pipe_shader_type shader_stage, 203 enum pipe_shader_type shader_stage, 211 enum pipe_shader_type shader_stage, 214 enum pipe_shader_type shader_stage, 218 enum pipe_shader_type shader_stage); 220 enum pipe_shader_type shader_stage);
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D | cso_context.c | 1211 cso_single_sampler(struct cso_context *ctx, enum pipe_shader_type shader_stage, in cso_single_sampler() argument 1245 ctx->samplers[shader_stage].cso_samplers[idx] = cso; in cso_single_sampler() 1246 ctx->samplers[shader_stage].samplers[idx] = cso->data; in cso_single_sampler() 1257 enum pipe_shader_type shader_stage) in cso_single_sampler_done() argument 1259 struct sampler_info *info = &ctx->samplers[shader_stage]; in cso_single_sampler_done() 1264 ctx->pipe->bind_sampler_states(ctx->pipe, shader_stage, 0, in cso_single_sampler_done() 1278 enum pipe_shader_type shader_stage, in cso_set_samplers() argument 1283 cso_single_sampler(ctx, shader_stage, i, templates[i]); in cso_set_samplers() 1285 cso_single_sampler_done(ctx, shader_stage); in cso_set_samplers() 1323 enum pipe_shader_type shader_stage, in cso_set_sampler_views() argument [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.hpp | 476 glw::GLenum getCapturedPrimitiveType(shaderStage shader_stage) const; 477 glw::GLenum getDrawPrimitiveType(shaderStage shader_stage) const; 478 glw::GLuint getMaxUniformComponents(shaderStage shader_stage) const; 482 …glw::GLuint getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) co… 483 const glw::GLchar* getShaderStageName(shaderStage shader_stage) const; 492 void prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 505 void prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 508 void prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 513 void prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 516 bool test(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const; [all …]
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D | gl4cShaderSubroutineTests.cpp | 442 …ls::program::getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const in getSubroutineIndex() 447 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex() 467 …gram::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() 472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation() 1095 glw::GLenum Utils::getGLenumForShaderStage(const _shader_stage& shader_stage) in getGLenumForShaderStage() argument 1099 switch (shader_stage) in getGLenumForShaderStage() 1234 std::string Utils::getShaderStageString(const _shader_stage& shader_stage) in getShaderStageString() argument 1238 switch (shader_stage) in getShaderStageString() 8068 std::string FunctionalTest16::getShaderBody(const Utils::_shader_stage& shader_stage, const unsigne… in getShaderBody() argument 8077 switch (shader_stage) in getShaderBody() [all …]
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D | gl4cShaderSubroutineTests.hpp | 103 …glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const; 105 …glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage)… 256 static glw::GLenum getGLenumForShaderStage(const _shader_stage& shader_stage); 260 static std::string getShaderStageString(const _shader_stage& shader_stage); 907 …std::string getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_id) cons… 917 void verifySubroutineUniformValuesForShaderStage(const _shader_stage& shader_stage, 1122 void executeTest(const Utils::_shader_stage& shader_stage); 1164 …std::string getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_subrouti… 1188 void executeIteration(const Utils::_shader_stage& shader_stage); 1222 void executeIteration(const Utils::_shader_stage& shader_stage); [all …]
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D | gl4cGPUShaderFP64Tests.cpp | 3341 for (std::vector<shaderStage>::const_iterator shader_stage = m_shader_stages.begin(); in iterate() local 3342 m_shader_stages.end() != shader_stage; ++shader_stage) in iterate() 3348 if (false == test(*shader_stage, *uniform_type)) in iterate() 3389 glw::GLenum GPUShaderFP64Test2::getCapturedPrimitiveType(shaderStage shader_stage) const in getCapturedPrimitiveType() 3391 switch (shader_stage) in getCapturedPrimitiveType() 3412 glw::GLenum GPUShaderFP64Test2::getDrawPrimitiveType(shaderStage shader_stage) const in getDrawPrimitiveType() 3414 switch (shader_stage) in getDrawPrimitiveType() 3442 glw::GLuint GPUShaderFP64Test2::getMaxUniformComponents(shaderStage shader_stage) const in getMaxUniformComponents() 3448 switch (shader_stage) in getMaxUniformComponents() 3536 glw::GLuint GPUShaderFP64Test2::getAmountUniforms(shaderStage shader_stage, in getAmountUniforms() argument [all …]
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D | gl3cCommonBugsTests.cpp | 1703 std::string PerVertexValidationTest::getShaderStageName(_shader_stage shader_stage) const in getShaderStageName() 1707 switch (shader_stage) in getShaderStageName() 2582 _shader_stage shader_stage; in runPipelineObjectValidationTestMode() member 2616 if ((used_shader_stages & current_shader_program.shader_stage) != 0) in runPipelineObjectValidationTestMode() 2638 << getShaderStageName(current_shader_program.shader_stage) in runPipelineObjectValidationTestMode() 2668 if ((used_shader_stages & current_shader_program.shader_stage) != 0) in runPipelineObjectValidationTestMode() 2769 _shader_stage shader_stage; in runSeparateShaderTestMode() member 2805 const _shader_stage& current_shader_stage = shaders[n_shader].shader_stage; in runSeparateShaderTestMode()
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D | gl3cCommonBugsTests.hpp | 440 std::string getShaderStageName(_shader_stage shader_stage) const;
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D | gl4cShadingLanguage420PackTests.hpp | 284 …glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const; 286 …glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage)…
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D | gl4cShadingLanguage420PackTests.cpp | 18231 …ls::program::getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const in getSubroutineIndex() 18236 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex() 18256 …gram::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() 18261 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.c | 963 enum pipe_shader_type shader_stage, in draw_set_sampler_views() argument 969 debug_assert(shader_stage < PIPE_SHADER_TYPES); in draw_set_sampler_views() 975 draw->sampler_views[shader_stage][i] = views[i]; in draw_set_sampler_views() 977 draw->sampler_views[shader_stage][i] = NULL; in draw_set_sampler_views() 979 draw->num_sampler_views[shader_stage] = num; in draw_set_sampler_views() 984 enum pipe_shader_type shader_stage, in draw_set_samplers() argument 990 debug_assert(shader_stage < PIPE_SHADER_TYPES); in draw_set_samplers() 996 draw->samplers[shader_stage][i] = samplers[i]; in draw_set_samplers() 998 draw->samplers[shader_stage][i] = NULL; in draw_set_samplers() 1000 draw->num_samplers[shader_stage] = num; in draw_set_samplers() [all …]
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D | draw_context.h | 170 enum pipe_shader_type shader_stage, 175 enum pipe_shader_type shader_stage, 181 enum pipe_shader_type shader_stage,
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D | draw_llvm.h | 512 enum pipe_shader_type shader_stage); 516 enum pipe_shader_type shader_stage,
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D | draw_llvm.c | 2075 enum pipe_shader_type shader_stage, in draw_llvm_set_mapped_texture() argument 2087 assert(shader_stage == PIPE_SHADER_VERTEX || in draw_llvm_set_mapped_texture() 2088 shader_stage == PIPE_SHADER_GEOMETRY); in draw_llvm_set_mapped_texture() 2090 if (shader_stage == PIPE_SHADER_VERTEX) { in draw_llvm_set_mapped_texture() 2094 } else if (shader_stage == PIPE_SHADER_GEOMETRY) { in draw_llvm_set_mapped_texture()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_texture.c | 102 enum pipe_shader_type shader_stage, in update_textures() argument 213 shader_stage, in update_textures()
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D | st_atom_sampler.c | 251 enum pipe_shader_type shader_stage, in update_shader_samplers() argument 322 cso_set_samplers(st->cso_context, shader_stage, num_samplers, states); in update_shader_samplers()
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.hpp | 151 …glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const; 153 …glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage)…
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D | glcViewportArrayTests.cpp | 452 …ls::program::getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const in getSubroutineIndex() 457 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex() 477 …gram::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() 482 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 387 void init(const glw::Functions& gl, glw::GLenum shader_stage, const std::string& source,
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D | esextcTextureCubeMapArraySampling.cpp | 4868 …ubeMapArraySamplingTest::shaderDefinition::init(const glw::Functions& gl, glw::GLenum shader_stage, argument 4873 m_shader_stage = shader_stage;
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