/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_constbuf.c | 59 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage); in st_upload_constants() local 61 assert(shader_type == PIPE_SHADER_VERTEX || in st_upload_constants() 62 shader_type == PIPE_SHADER_FRAGMENT || in st_upload_constants() 63 shader_type == PIPE_SHADER_GEOMETRY || in st_upload_constants() 64 shader_type == PIPE_SHADER_TESS_CTRL || in st_upload_constants() 65 shader_type == PIPE_SHADER_TESS_EVAL || in st_upload_constants() 66 shader_type == PIPE_SHADER_COMPUTE); in st_upload_constants() 69 if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) { in st_upload_constants() 111 __func__, shader_type, params->NumParameters, in st_upload_constants() 116 cso_set_constant_buffer(st->cso_context, shader_type, 0, &cb); in st_upload_constants() [all …]
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D | st_atom_storagebuf.c | 45 enum pipe_shader_type shader_type) in st_bind_ssbos() argument 84 st->pipe->set_shader_buffers(st->pipe, shader_type, buffer_base, in st_bind_ssbos() 89 st->pipe, shader_type, in st_bind_ssbos()
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D | st_atom_image.c | 141 enum pipe_shader_type shader_type) in st_bind_images() argument 157 cso_set_shader_images(st->cso_context, shader_type, 0, in st_bind_images() 162 st->cso_context, shader_type, prog->info.num_images, in st_bind_images()
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D | st_atom_atomicbuf.c | 45 enum pipe_shader_type shader_type) in st_bind_atomics() argument 73 st->pipe->set_shader_buffers(st->pipe, shader_type, in st_bind_atomics()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cCommonBugsTests.cpp | 4884 std::string ReservedNamesTest::getShaderBody(_shader_type shader_type, _language_feature language_f… in getShaderBody() argument 4922 if (shader_type == SHADER_TYPE_COMPUTE) in getShaderBody() 4926 else if (shader_type == SHADER_TYPE_TESS_CONTROL) in getShaderBody() 4930 else if (shader_type == SHADER_TYPE_TESS_EVALUATION) in getShaderBody() 4976 if (shader_type == SHADER_TYPE_GEOMETRY || shader_type == SHADER_TYPE_TESS_CONTROL || in getShaderBody() 4977 shader_type == SHADER_TYPE_TESS_EVALUATION) in getShaderBody() 4994 if (shader_type == SHADER_TYPE_GEOMETRY || shader_type == SHADER_TYPE_TESS_CONTROL || in getShaderBody() 4995 shader_type == SHADER_TYPE_TESS_EVALUATION) in getShaderBody() 5012 if (shader_type == SHADER_TYPE_GEOMETRY || shader_type == SHADER_TYPE_TESS_CONTROL || in getShaderBody() 5013 shader_type == SHADER_TYPE_TESS_EVALUATION) in getShaderBody() [all …]
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D | gl3cCommonBugsTests.hpp | 262 std::string getShaderBody(_shader_type shader_type, _language_feature language_feature, 264 std::string getShaderTypeName(_shader_type shader_type) const; 265 std::vector<_language_feature> getSupportedLanguageFeatures(_shader_type shader_type) const; 267 bool isStructAllowed(_shader_type shader_type, _language_feature language_feature) const;
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/external/mesa3d/src/compiler/glsl/ |
D | link_uniforms.cpp | 477 void start_shader(gl_shader_stage shader_type) in start_shader() argument 479 assert(shader_type < MESA_SHADER_STAGES); in start_shader() 480 this->shader_type = shader_type; in start_shader() 577 gl_shader_stage shader_type; member in parcel_out_uniform_storage 604 uniform->opaque[shader_type].index = index; in set_opaque_indices() 605 index = inner_array_size + uniform->opaque[shader_type].index; in set_opaque_indices() 623 uniform->opaque[shader_type].index = next_index; in set_opaque_indices() 628 index = uniform->opaque[shader_type].index + inner_array_size; in set_opaque_indices() 636 uniform->opaque[shader_type].index = next_index; in set_opaque_indices() 646 uniform->opaque[shader_type].active = true; in handle_samplers() [all …]
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D | test_optpass.cpp | 168 int shader_type = GL_VERTEX_SHADER; in test_optpass() local 175 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER }, in test_optpass() 176 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER }, in test_optpass() 204 shader->Type = shader_type; in test_optpass() 205 shader->Stage = _mesa_shader_enum_to_shader_stage(shader_type); in test_optpass() 244 &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)]; in test_optpass()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_tex_sample.cpp | 77 enum pipe_shader_type shader_type; member 119 switch (dynamic->shader_type) { in swr_texture_member() 216 switch (dynamic->shader_type) { in SWR_TEXTURE_MEMBER() 328 enum pipe_shader_type shader_type) in swr_sampler_soa_create() argument 355 sampler->dynamic_state.shader_type = shader_type; in swr_sampler_soa_create()
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D | swr_tex_sample.h | 48 enum pipe_shader_type shader_type);
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/external/mesa3d/src/compiler/glsl/tests/ |
D | builtin_variable_test.cpp | 34 common_builtin(GLenum shader_type) in common_builtin() argument 35 : shader_type(shader_type) in common_builtin() 49 GLenum shader_type; member in common_builtin 66 this->shader->Type = this->shader_type; in SetUp() 67 this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type); in SetUp()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.h | 155 enum pipe_shader_type shader_type, 160 enum pipe_shader_type shader_type, 165 enum pipe_shader_type shader_type, 252 enum pipe_shader_type shader_type,
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/external/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_context.c | 103 enum pipe_shader_type shader_type) in virgl_attach_res_sampler_views() argument 106 struct virgl_textures_info *tinfo = &vctx->samplers[shader_type]; in virgl_attach_res_sampler_views() 158 enum pipe_shader_type shader_type) in virgl_attach_res_uniform_buffers() argument 164 res = virgl_resource(vctx->ubos[shader_type][i]); in virgl_attach_res_uniform_buffers() 177 enum pipe_shader_type shader_type; in virgl_reemit_res() local 183 for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { in virgl_reemit_res() 184 virgl_attach_res_sampler_views(vctx, shader_type); in virgl_reemit_res() 185 virgl_attach_res_uniform_buffers(vctx, shader_type); in virgl_reemit_res() 685 enum pipe_shader_type shader_type, in virgl_set_sampler_views() argument 693 struct virgl_textures_info *tinfo = &vctx->samplers[shader_type]; in virgl_set_sampler_views() [all …]
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/external/deqp/external/openglcts/modules/glesext/ |
D | esextcTestCaseBase.cpp | 357 std::string getShaderTypeName(glw::GLenum shader_type) in getShaderTypeName() argument 359 switch (shader_type) in getShaderTypeName() 432 glw::GLint shader_type = 0; in buildProgramVA() local 435 gl.getShaderiv(sh_id, GL_SHADER_TYPE, &shader_type); in buildProgramVA() 436 std::string shader_type_str = getShaderTypeName(shader_type); in buildProgramVA() 486 glw::GLint shader_type = 0; in buildProgramVA() local 487 gl.getShaderiv(*it, GL_SHADER_TYPE, &shader_type); in buildProgramVA() 488 std::string shader_type_str = getShaderTypeName(shader_type); in buildProgramVA()
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/external/mesa3d/src/mesa/main/ |
D | arbprogram.c | 373 const char *shader_type = in _mesa_ProgramStringARB() local 377 shader_type, prog->Id); in _mesa_ProgramStringARB() 382 shader_type, prog->Id); in _mesa_ProgramStringARB() 385 shader_type, prog->Id); in _mesa_ProgramStringARB() 396 const char *shader_type = in _mesa_ProgramStringARB() local 400 capture_path, shader_type[0], prog->Id); in _mesa_ProgramStringARB() 406 shader_type, shader_type, (const char *) string); in _mesa_ProgramStringARB()
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/external/vulkan-validation-layers/tests/ |
D | vktestframework.h | 70 …bool GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::vector<unsigned … 88 EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
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D | vktestframeworkandroid.cpp | 80 bool VkTestFramework::GLSLtoSPV(const VkShaderStageFlagBits shader_type, const char *pshader, std::… in GLSLtoSPV() argument 90 …compiler.CompileGlslToSpv(pshader, strlen(pshader), MapShadercType(shader_type), "shader", options… in GLSLtoSPV()
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/external/virglrenderer/src/ |
D | vrend_decode.c | 314 uint32_t shader_type; in vrend_decode_set_sampler_views() local 320 shader_type = get_buf_entry(ctx, VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE); in vrend_decode_set_sampler_views() 323 if (shader_type >= PIPE_SHADER_TYPES) in vrend_decode_set_sampler_views() 332 vrend_set_single_sampler_view(ctx->grctx, shader_type, i + start_slot, handle); in vrend_decode_set_sampler_views() 334 vrend_set_num_sampler_views(ctx->grctx, shader_type, start_slot, num_samps); in vrend_decode_set_sampler_views() 987 uint32_t shader_type = get_buf_entry(ctx, VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE); in vrend_decode_bind_sampler_states() local 991 if (shader_type >= PIPE_SHADER_TYPES) in vrend_decode_bind_sampler_states() 994 vrend_bind_sampler_states(ctx->grctx, shader_type, start_slot, num_states, in vrend_decode_bind_sampler_states() 1109 uint32_t shader_type, start_slot; in vrend_decode_set_shader_buffers() local 1115 shader_type = get_buf_entry(ctx, VIRGL_SET_SHADER_BUFFER_SHADER_TYPE); in vrend_decode_set_shader_buffers() [all …]
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D | vrend_renderer.h | 211 uint32_t shader_type, 215 uint32_t shader_type, 227 uint32_t shader_type, 236 uint32_t shader_type, 242 uint32_t shader_type,
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D | vrend_renderer.c | 580 uint32_t shader_type, 620 static inline const char *pipe_shader_to_prefix(int shader_type) in pipe_shader_to_prefix() argument 622 switch (shader_type) { in pipe_shader_to_prefix() 2456 uint32_t shader_type, in vrend_set_single_sampler_view() argument 2466 ctx->sub->views[shader_type].views[index] = NULL; in vrend_set_single_sampler_view() 2470 if (ctx->sub->views[shader_type].views[index] == view) { in vrend_set_single_sampler_view() 2553 vrend_sampler_view_reference(&ctx->sub->views[shader_type].views[index], view); in vrend_set_single_sampler_view() 2557 uint32_t shader_type, in vrend_set_num_sampler_views() argument 2564 for (i = last_slot; i < ctx->sub->views[shader_type].num_views; i++) in vrend_set_num_sampler_views() 2565 vrend_sampler_view_reference(&ctx->sub->views[shader_type].views[i], NULL); in vrend_set_num_sampler_views() [all …]
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderInvariance.cpp | 356 glw::GLenum shader_type = shader_types[n_shader_type]; in initTest() local 357 glw::GLenum shader_type_es = (glw::GLenum)shader_type; in initTest() 361 if (shader_type == SHADER_TYPE_TESSELLATION_EVALUATION) in initTest() 365 …else if ((shader_type != SHADER_TYPE_FRAGMENT) && (shader_type != SHADER_TYPE_TESSELLATION_CONTROL… in initTest() 366 (shader_type != SHADER_TYPE_VERTEX)) in initTest() 386 if (shader_type == SHADER_TYPE_FRAGMENT) in initTest() 390 else if (shader_type == SHADER_TYPE_TESSELLATION_CONTROL) in initTest() 394 else if (shader_type == SHADER_TYPE_TESSELLATION_EVALUATION) in initTest() 398 else if (shader_type == SHADER_TYPE_VERTEX) in initTest() 420 if (shader_type == SHADER_TYPE_FRAGMENT) in initTest() [all …]
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/external/mesa3d/src/intel/blorp/ |
D | blorp_clear.c | 39 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_CLEAR */ member 50 .shader_type = BLORP_SHADER_TYPE_CLEAR, in blorp_params_get_clear_kernel() 93 enum blorp_shader_type shader_type; member 109 .shader_type = BLORP_SHADER_TYPE_LAYER_OFFSET_VS, in blorp_params_get_layer_offset_vs() 785 enum blorp_shader_type shader_type; member 794 .shader_type = BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE, in blorp_params_get_mcs_partial_resolve_kernel()
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.cc | 41 static GLuint LoadShader(GLenum shader_type, const char *shader_source) { in LoadShader() argument 42 GLuint shader = glCreateShader(shader_type); in LoadShader() 66 LOGE("hello_ar::util::Could not compile shader %d:\n%s\n", shader_type, in LoadShader()
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/external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.cc | 41 static GLuint LoadShader(GLenum shader_type, const char *shader_source) { in LoadShader() argument 42 GLuint shader = glCreateShader(shader_type); in LoadShader() 66 LOGE("hello_ar::util::Could not compile shader %d:\n%s\n", shader_type, in LoadShader()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferPrecision.cpp | 205 glw::GLboolean TextureBufferPrecision::verifyShaderCompilationStatus(glw::GLenum shader_type, in verifyShaderCompilationStatus() argument 218 m_sh_id = gl.createShader(shader_type); in verifyShaderCompilationStatus()
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