Searched refs:shadersExecutions (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/synchronization/ |
D | vktSynchronizationInternallySynchronizedObjectsTests.cpp | 277 …VkDescriptorSetLayout& descriptorSetLayout, MultiQueues& queues, const deUint32& shadersExecutions) in executeComputePipeline() argument 318 vk.cmdDispatch(*cmdBuffer, shadersExecutions, 1u, 1u); in executeComputePipeline() 351 …orSetLayout, MultiQueues& queues, const VkRenderPass& renderPass, const deUint32 shadersExecutions) in executeGraphicPipeline() argument 411 vk.cmdDraw(*cmdBuffer, shadersExecutions, 1u, 0u, 0u); in executeGraphicPipeline() 448 …ptorSetLayout& descriptorSetLayout, MultiQueues& queues, const vector<deUint32>& shadersExecutions) in ThreadGroupThread() argument 454 , m_shadersExecutions (shadersExecutions) in ThreadGroupThread() 550 MultiQueues& queues, const vector<deUint32>& shadersExecutions) in CreateComputeThread() argument 551 …oupThread (context, pipelineCache, pipelineLayout, descriptorSetLayout, queues, shadersExecutions) in CreateComputeThread() 580 … MultiQueues& queues, const VkRenderPass& renderPass, const vector<deUint32>& shadersExecutions) in CreateGraphicThread() argument 581 …oupThread (context, pipelineCache, pipelineLayout, descriptorSetLayout, queues, shadersExecutions) in CreateGraphicThread() [all …]
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