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Searched refs:shouldStroke (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLPath.h39 bool shouldStroke() const { return fShouldStroke; } in shouldStroke() function
DGrGLPathRendering.cpp110 if (glPath->shouldStroke()) { in onStencilPath()
134 if (glPath->shouldStroke()) { in onDrawPath()
/external/skqp/src/gpu/gl/
DGrGLPath.h39 bool shouldStroke() const { return fShouldStroke; } in shouldStroke() function
DGrGLPathRendering.cpp110 if (glPath->shouldStroke()) { in onStencilPath()
134 if (glPath->shouldStroke()) { in onDrawPath()