Searched refs:singleTexShaderID (Results 1 – 1 of 1) sorted by relevance
872 deUint32 singleTexShaderID = context.createProgram(&singleTexShader); in render() local881 singleTexShader.setUnit(context, singleTexShaderID, 0); in render()892 sglr::drawQuad(context, singleTexShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()