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Searched refs:skip_components (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_varyings.h112 if (this->next_buffer_separator || this->skip_components) in is_varying_written()
120 return !this->next_buffer_separator && !this->skip_components; in is_varying()
277 unsigned skip_components; variable
Dlink_varyings.cpp871 this->skip_components = 0; in init()
887 this->skip_components = 1; in init()
889 this->skip_components = 2; in init()
891 this->skip_components = 3; in init()
893 this->skip_components = 4; in init()
895 if (this->skip_components) in init()
1100 if (this->skip_components) { in store()
1101 info->Buffers[buffer].Stride += this->skip_components; in store()
1102 size = this->skip_components; in store()
/external/mesa3d/src/mesa/drivers/dri/i965/
DgenX_state_upload.c3566 int skip_components = output->DstOffset - next_offset[buffer]; local
3568 while (skip_components > 0) {
3572 .ComponentMask = (1 << MIN2(skip_components, 4)) - 1,
3574 skip_components -= 4;