Searched refs:sliceDataSize (Results 1 – 1 of 1) sorted by relevance
321 const deUint32 sliceDataSize = dataSize / arraySize; in writeTextureLevelPyramidData() local333 (vk::VkDeviceSize)levelOffset + sliceNdx * sliceDataSize, // bufferOffset in writeTextureLevelPyramidData()356 DE_ASSERT(arraySize * sliceDataSize == dataSize); in writeTextureLevelPyramidData()