/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 133 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local 220 mipmap.sliceP[0] = sliceP; in setTextureLevel() 221 mipmap.sliceP[1] = sliceP; in setTextureLevel() 222 mipmap.sliceP[2] = sliceP; in setTextureLevel() 223 mipmap.sliceP[3] = sliceP; in setTextureLevel()
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D | Surface.hpp | 271 int sliceP; member 365 static int sliceP(int width, int height, int border, Format format, bool target); 594 return external.sliceP; in getExternalSliceP() 619 return internal.sliceP; in getInternalSliceP()
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D | Sampler.hpp | 40 int4 sliceP; member
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D | Surface.cpp | 1273 external.sliceP = external.bytes ? slice / external.bytes : 0; in Surface() 1288 internal.sliceP = sliceP(internal.width, internal.height, 0, internal.format, false); in Surface() 1303 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, false); in Surface() 1330 …external.sliceP = sliceP(external.width, external.height, 0, external.format, renderTarget && !tex… in Surface() 1345 internal.sliceP = sliceP(internal.width, internal.height, border, internal.format, renderTarget); in Surface() 1360 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, renderTarget); in Surface() 1872 int Surface::sliceP(int width, int height, int border, Format format, bool target) in sliceP() function in sw::Surface 3359 target += internal.sliceP; in clearDepth() 3441 buffer += internal.sliceP; in clearDepth() 3522 buffer += stencil.sliceP; in clearStencil()
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/external/swiftshader/src/Device/ |
D | Sampler.cpp | 132 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local 219 mipmap.sliceP[0] = sliceP; in setTextureLevel() 220 mipmap.sliceP[1] = sliceP; in setTextureLevel() 221 mipmap.sliceP[2] = sliceP; in setTextureLevel() 222 mipmap.sliceP[3] = sliceP; in setTextureLevel()
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D | Surface.hpp | 105 int sliceP; member 198 static int sliceP(int width, int height, int border, VkFormat format, bool target); 413 return external.sliceP; in getExternalSliceP() 438 return internal.sliceP; in getInternalSliceP()
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D | Sampler.hpp | 40 int4 sliceP; member
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D | Surface.cpp | 792 external.sliceP = external.bytes ? slice / external.bytes : 0; in Surface() 807 internal.sliceP = sliceP(internal.width, internal.height, 0, internal.format, false); in Surface() 822 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, false); in Surface() 848 …external.sliceP = sliceP(external.width, external.height, 0, external.format, renderTarget && !tex… in Surface() 863 internal.sliceP = sliceP(internal.width, internal.height, border, internal.format, renderTarget); in Surface() 878 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, renderTarget); in Surface() 1420 int Surface::sliceP(int width, int height, int border, VkFormat format, bool target) in sliceP() function in sw::Surface 2760 target += internal.sliceP; in clearDepth() 2842 buffer += internal.sliceP; in clearDepth() 2923 buffer += stencil.sliceP; in clearStencil()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 1141 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local 1142 z0 *= sliceP; in sampleFloat2D() 1207 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local 1209 z0 *= sliceP; in sampleFloat3D() 1218 z1 *= sliceP; in sampleFloat3D() 1606 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices() 1623 Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); in computeIndices()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1232 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local 1233 z0 *= sliceP; in sampleFloat2D() 1298 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local 1300 z0 *= sliceP; in sampleFloat3D() 1309 z1 *= sliceP; in sampleFloat3D() 1697 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices() 1714 Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); in computeIndices()
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