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Searched refs:sliceP (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp133 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local
220 mipmap.sliceP[0] = sliceP; in setTextureLevel()
221 mipmap.sliceP[1] = sliceP; in setTextureLevel()
222 mipmap.sliceP[2] = sliceP; in setTextureLevel()
223 mipmap.sliceP[3] = sliceP; in setTextureLevel()
DSurface.hpp271 int sliceP; member
365 static int sliceP(int width, int height, int border, Format format, bool target);
594 return external.sliceP; in getExternalSliceP()
619 return internal.sliceP; in getInternalSliceP()
DSampler.hpp40 int4 sliceP; member
DSurface.cpp1273 external.sliceP = external.bytes ? slice / external.bytes : 0; in Surface()
1288 internal.sliceP = sliceP(internal.width, internal.height, 0, internal.format, false); in Surface()
1303 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, false); in Surface()
1330 …external.sliceP = sliceP(external.width, external.height, 0, external.format, renderTarget && !tex… in Surface()
1345 internal.sliceP = sliceP(internal.width, internal.height, border, internal.format, renderTarget); in Surface()
1360 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, renderTarget); in Surface()
1872 int Surface::sliceP(int width, int height, int border, Format format, bool target) in sliceP() function in sw::Surface
3359 target += internal.sliceP; in clearDepth()
3441 buffer += internal.sliceP; in clearDepth()
3522 buffer += stencil.sliceP; in clearStencil()
/external/swiftshader/src/Device/
DSampler.cpp132 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local
219 mipmap.sliceP[0] = sliceP; in setTextureLevel()
220 mipmap.sliceP[1] = sliceP; in setTextureLevel()
221 mipmap.sliceP[2] = sliceP; in setTextureLevel()
222 mipmap.sliceP[3] = sliceP; in setTextureLevel()
DSurface.hpp105 int sliceP; member
198 static int sliceP(int width, int height, int border, VkFormat format, bool target);
413 return external.sliceP; in getExternalSliceP()
438 return internal.sliceP; in getInternalSliceP()
DSampler.hpp40 int4 sliceP; member
DSurface.cpp792 external.sliceP = external.bytes ? slice / external.bytes : 0; in Surface()
807 internal.sliceP = sliceP(internal.width, internal.height, 0, internal.format, false); in Surface()
822 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, false); in Surface()
848 …external.sliceP = sliceP(external.width, external.height, 0, external.format, renderTarget && !tex… in Surface()
863 internal.sliceP = sliceP(internal.width, internal.height, border, internal.format, renderTarget); in Surface()
878 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, renderTarget); in Surface()
1420 int Surface::sliceP(int width, int height, int border, VkFormat format, bool target) in sliceP() function in sw::Surface
2760 target += internal.sliceP; in clearDepth()
2842 buffer += internal.sliceP; in clearDepth()
2923 buffer += stencil.sliceP; in clearStencil()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1141 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local
1142 z0 *= sliceP; in sampleFloat2D()
1207 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local
1209 z0 *= sliceP; in sampleFloat3D()
1218 z1 *= sliceP; in sampleFloat3D()
1606 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()
1623 Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); in computeIndices()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1232 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local
1233 z0 *= sliceP; in sampleFloat2D()
1298 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local
1300 z0 *= sliceP; in sampleFloat3D()
1309 z1 *= sliceP; in sampleFloat3D()
1697 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices()
1714 Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); in computeIndices()