Searched refs:slopeDepthBias (Results 1 – 17 of 17) sorted by relevance
86 state.slopeDepthBias = context->slopeDepthBias != 0.0f; in update()
50 bool slopeDepthBias : 1; member
190 float slopeDepthBias; member in sw::Context
218 slopeDepthBias = 0.0f; in init()
169 float slopeDepthBias; member
508 data->slopeDepthBias = context->slopeDepthBias; in draw()2126 context->slopeDepthBias = slopeBias; in setSlopeDepthBias()
680 state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); in update()
88 state.slopeDepthBias = context->slopeDepthBias != 0.0f; in update()
52 bool slopeDepthBias : 1; member
439 float slopeDepthBias; member in sw::Context
188 float slopeDepthBias; member
281 slopeDepthBias = 0.0f; in init()
622 data->slopeDepthBias = context->slopeDepthBias; in draw()2542 context->slopeDepthBias = slopeBias; in setSlopeDepthBias()
1015 state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); in update()
289 …context.slopeDepthBias = (rasterizationState->depthBiasEnable ? rasterizationState->depthBiasSlope… in GraphicsPipeline()
438 if(state.isDrawTriangle && state.slopeDepthBias) in generate()441 bias *= *Pointer<Float>(data + OFFSET(DrawData,slopeDepthBias)); in generate()
436 if(state.isDrawTriangle && state.slopeDepthBias) in generate()439 bias *= *Pointer<Float>(data + OFFSET(DrawData,slopeDepthBias)); in generate()