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Searched refs:slopeDepthBias (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/Device/
DSetupProcessor.cpp86 state.slopeDepthBias = context->slopeDepthBias != 0.0f; in update()
DSetupProcessor.hpp50 bool slopeDepthBias : 1; member
DContext.hpp190 float slopeDepthBias; member in sw::Context
DContext.cpp218 slopeDepthBias = 0.0f; in init()
DRenderer.hpp169 float slopeDepthBias; member
DRenderer.cpp508 data->slopeDepthBias = context->slopeDepthBias; in draw()
2126 context->slopeDepthBias = slopeBias; in setSlopeDepthBias()
DPixelProcessor.cpp680 state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); in update()
/external/swiftshader/src/Renderer/
DSetupProcessor.cpp88 state.slopeDepthBias = context->slopeDepthBias != 0.0f; in update()
DSetupProcessor.hpp52 bool slopeDepthBias : 1; member
DContext.hpp439 float slopeDepthBias; member in sw::Context
DRenderer.hpp188 float slopeDepthBias; member
DContext.cpp281 slopeDepthBias = 0.0f; in init()
DRenderer.cpp622 data->slopeDepthBias = context->slopeDepthBias; in draw()
2542 context->slopeDepthBias = slopeBias; in setSlopeDepthBias()
DPixelProcessor.cpp1015 state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); in update()
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp289 …context.slopeDepthBias = (rasterizationState->depthBiasEnable ? rasterizationState->depthBiasSlope… in GraphicsPipeline()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp438 if(state.isDrawTriangle && state.slopeDepthBias) in generate()
441 bias *= *Pointer<Float>(data + OFFSET(DrawData,slopeDepthBias)); in generate()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp436 if(state.isDrawTriangle && state.slopeDepthBias) in generate()
439 bias *= *Pointer<Float>(data + OFFSET(DrawData,slopeDepthBias)); in generate()