Searched refs:slotThree (Results 1 – 2 of 2) sorted by relevance
168 slotThree = 0x8, slotFirstJump = 0x8, slotLastJump = 0x4, in check() local351 if (ISJ->Core.getUnits() == slotThree) in check()366 slot3ISJ->Core.setUnits(saveUnits & slotThree); in check()
295 slotThree = 0x8, // slotFirstJump = 0x8, in check() local483 if (ISJ->Core.getUnits() == slotThree) in check()545 slot3ISJ->Core.setUnits(saveUnits & slotThree); in check()