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Searched refs:sourceFactor (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp1047 Vector4s sourceFactor; in alphaBlend() local
1050 blendFactor(sourceFactor, current, pixel, state.sourceBlendFactor); in alphaBlend()
1055 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend()
1056 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend()
1057 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend()
1111 blendFactorAlpha(sourceFactor, current, pixel, state.sourceBlendFactorAlpha); in alphaBlend()
1116 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend()
1876 Vector4f sourceFactor; in alphaBlend() local
1879 blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor); in alphaBlend()
1884 oC.x *= sourceFactor.x; in alphaBlend()
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/external/swiftshader/src/Shader/
DPixelRoutine.cpp1182 Vector4s sourceFactor; in alphaBlend() local
1185 blendFactor(sourceFactor, current, pixel, state.sourceBlendFactor); in alphaBlend()
1190 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend()
1191 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend()
1192 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend()
1246 blendFactorAlpha(sourceFactor, current, pixel, state.sourceBlendFactorAlpha); in alphaBlend()
1251 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend()
2112 Vector4f sourceFactor; in alphaBlend() local
2115 blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor); in alphaBlend()
2120 oC.x *= sourceFactor.x; in alphaBlend()
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