Searched refs:sourceFactor (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 1047 Vector4s sourceFactor; in alphaBlend() local 1050 blendFactor(sourceFactor, current, pixel, state.sourceBlendFactor); in alphaBlend() 1055 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend() 1056 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend() 1057 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend() 1111 blendFactorAlpha(sourceFactor, current, pixel, state.sourceBlendFactorAlpha); in alphaBlend() 1116 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend() 1876 Vector4f sourceFactor; in alphaBlend() local 1879 blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor); in alphaBlend() 1884 oC.x *= sourceFactor.x; in alphaBlend() [all …]
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/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1182 Vector4s sourceFactor; in alphaBlend() local 1185 blendFactor(sourceFactor, current, pixel, state.sourceBlendFactor); in alphaBlend() 1190 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend() 1191 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend() 1192 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend() 1246 blendFactorAlpha(sourceFactor, current, pixel, state.sourceBlendFactorAlpha); in alphaBlend() 1251 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend() 2112 Vector4f sourceFactor; in alphaBlend() local 2115 blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor); in alphaBlend() 2120 oC.x *= sourceFactor.x; in alphaBlend() [all …]
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