Searched refs:spill_costs (Results 1 – 4 of 4) sorted by relevance
382 vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill) in evaluate_spill_costs() argument390 spill_costs[i] = 0.0; in evaluate_spill_costs()407 spill_costs[inst->src[i].nr] += in evaluate_spill_costs()436 spill_costs[inst->dst.nr] += in evaluate_spill_costs()491 float spill_costs[this->alloc.count]; in choose_spill_reg() local494 evaluate_spill_costs(spill_costs, no_spill); in choose_spill_reg()498 ra_set_node_spill_cost(g, i, spill_costs[i]); in choose_spill_reg()
810 float spill_costs[this->alloc.count]; in choose_spill_reg() local814 spill_costs[i] = 0.0; in choose_spill_reg()825 spill_costs[inst->src[i].nr] += regs_read(inst, i) * block_scale; in choose_spill_reg()829 spill_costs[inst->dst.nr] += regs_written(inst) * block_scale; in choose_spill_reg()868 ra_set_node_spill_cost(g, i, spill_costs[i]); in choose_spill_reg()
134 void evaluate_spill_costs(float *spill_costs, bool *no_spill);
2708 float spill_costs[alloc.count]; in run() local2710 evaluate_spill_costs(spill_costs, no_spill); in run()