Searched refs:splitShader (Results 1 – 1 of 1) sorted by relevance
1878 std::ostringstream splitShader; in init() local1880 splitShader << in init()1885 …splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInpu… in init()1889 …splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp subpassInpu… in init()1891 …splitShader << "layout(input_attachment_index = 0, set = 0, binding = 0) uniform highp usubpassInp… in init()1893 splitShader << in init()1901 …splitShader << "layout(location = " << attachmentNdx << ") out highp vec2 o_color" << attachmentNd… in init()1903 …splitShader << "layout(location = " << attachmentNdx << ") out highp float o_color" << attachmentN… in init()1906 splitShader << in init()1913 …splitShader << "\thighp float depth" << attachmentNdx << " = subpassLoad(i_depth, int(" << MAX_COL… in init()[all …]