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/external/mesa3d/src/mesa/state_tracker/
Dst_cb_blit.c175 struct gl_renderbuffer_attachment *srcAtt = in st_BlitFramebuffer() local
180 if (srcAtt->Type == GL_TEXTURE) { in st_BlitFramebuffer()
181 struct st_texture_object *srcObj = st_texture_object(srcAtt->Texture); in st_BlitFramebuffer()
206 blit.src.level = srcAtt->TextureLevel; in st_BlitFramebuffer()
207 blit.src.box.z = srcAtt->Zoffset + srcAtt->CubeMapFace; in st_BlitFramebuffer()