Searched refs:ssAlignment (Results 1 – 1 of 1) sorted by relevance
432 int ssAlignment = 0x1234; in bind_buffer_range() local451 ctx.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &ssAlignment); in bind_buffer_range()453 if (ssAlignment != 1) in bind_buffer_range()456 ctx.glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufTF, ssAlignment+1, 4); in bind_buffer_range()