Searched refs:st_fb_orientation (Results 1 – 10 of 10) sorted by relevance
718 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { in draw_textured_quad()787 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()843 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()1235 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1259 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1360 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()1365 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in blit_copy_pixels()1554 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
472 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()487 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()502 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
100 if (st_fb_orientation(drawFB) == Y_0_TOP) { in st_BlitFramebuffer()120 if (st_fb_orientation(readFB) == Y_0_TOP) { in st_BlitFramebuffer()
119 st->state.fb_orientation = st_fb_orientation(fb); in st_update_framebuffer_state()
337 st_fb_orientation(const struct gl_framebuffer *fb) in st_fb_orientation() function
148 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
90 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in feedback_vertex()
266 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
280 st_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()
2163 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2195 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2240 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2308 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()