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Searched refs:st_fb_orientation (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c718 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) { in draw_textured_quad()
787 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()
843 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()
1235 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()
1259 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()
1360 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()
1365 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in blit_copy_pixels()
1554 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
Dst_cb_readpixels.c472 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
487 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
502 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
Dst_cb_blit.c100 if (st_fb_orientation(drawFB) == Y_0_TOP) { in st_BlitFramebuffer()
120 if (st_fb_orientation(readFB) == Y_0_TOP) { in st_BlitFramebuffer()
Dst_atom_framebuffer.c119 st->state.fb_orientation = st_fb_orientation(fb); in st_update_framebuffer_state()
Dst_context.h337 st_fb_orientation(const struct gl_framebuffer *fb) in st_fb_orientation() function
Dst_cb_rasterpos.c148 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
Dst_cb_feedback.c90 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in feedback_vertex()
Dst_cb_drawtex.c266 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
Dst_cb_clear.c280 st_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()
Dst_cb_texture.c2163 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2195 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2240 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2308 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()