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/external/deqp-deps/glslang/glslang/MachineIndependent/
DShaderLang.cpp435 TSymbolTable* stageTables[EShLangCount]; in SetupBuiltinSymbolTable() local
439 stageTables[stage] = new TSymbolTable; in SetupBuiltinSymbolTable()
442 … InitializeSymbolTables(infoSink, commonTable, stageTables, version, profile, spvVersion, source); in SetupBuiltinSymbolTable()
456 if (! stageTables[stage]->isEmpty()) { in SetupBuiltinSymbolTable()
460 …s[versionIndex][spvVersionIndex][profileIndex][sourceIndex][stage]->copyTable(*stageTables[stage]); in SetupBuiltinSymbolTable()
469 delete stageTables[stage]; in SetupBuiltinSymbolTable()