Searched refs:startVertexLocation (Results 1 – 5 of 5) sorted by relevance
532 uint32 startVertexLocation) in SVGA3D_vgpu10_Draw() argument536 SVGA3D_COPY_BASIC_2(vertexCount, startVertexLocation); in SVGA3D_vgpu10_Draw()565 uint32 startVertexLocation, in SVGA3D_vgpu10_DrawInstanced() argument571 startVertexLocation, startInstanceLocation); in SVGA3D_vgpu10_DrawInstanced()
418 uint32 vertexCount, uint32 startVertexLocation);429 uint32 startVertexLocation,
262 uint32 startVertexLocation; member282 uint32 startVertexLocation; member
724 uint32 startVertexLocation; /* Which vertex do we start rendering at. */ member
1520 SVGA3D_DUMP_PARAMETER(startVertexLocation, u); in SVGA3D_DUMP_HEADER()1534 SVGA3D_DUMP_PARAMETER(startVertexLocation, u); in SVGA3D_DUMP_HEADER()