Searched refs:start_loop (Results 1 – 9 of 9) sorted by relevance
118 start_loop(void) in start_loop() function244 start_loop(); in main()
485 self.start_loop()498 def start_loop(self): member in LooperThread
1064 def start_loop(self): member in SVStepCounterThread
66 name: "start_loop"
252 start_loop; /* ??? */ member
189 image->start_loop=clone_image->start_loop; in CloneImageProperties()
2093 if ((image != (Image *) NULL) && (image->start_loop != 0)) in XAnimateImages()
494 define void @start_loop() safestack {495 ; CHECK-LABEL: define void @start_loop()
6079 image->start_loop=MagickTrue; in ReadOneMNGImage()6085 image->start_loop=MagickFalse; in ReadOneMNGImage()6666 image->start_loop=MagickTrue; in ReadOneMNGImage()6672 image->start_loop=MagickFalse; in ReadOneMNGImage()6716 image->start_loop=MagickTrue; in ReadOneMNGImage()6722 image->start_loop=MagickFalse; in ReadOneMNGImage()6765 image->start_loop=MagickTrue; in ReadOneMNGImage()6770 image->start_loop=MagickFalse; in ReadOneMNGImage()7551 image->start_loop=MagickTrue; in ReadOneMNGImage()7611 image->start_loop=MagickTrue; in ReadOneMNGImage()