Searched refs:stencilFail (Results 1 – 4 of 4) sorted by relevance
75 mState.stencilFail = GL_KEEP; in Context()515 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument517 if(mState.stencilFail != stencilFail || in setStencilOperations()521 mState.stencilFail = stencilFail; in setStencilOperations()1227 case GL_STENCIL_FAIL: *params = mState.stencilFail; break; in getIntegerv()1850 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()1860 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
239 GLenum stencilFail; member334 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…
84 mState.stencilFail = GL_KEEP; in Context()526 void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilP… in setStencilOperations() argument528 if(mState.stencilFail != stencilFail || in setStencilOperations()532 mState.stencilFail = stencilFail; in setStencilOperations()1943 …case GL_STENCIL_FAIL: *params = mState.stencilFail; return t… in getIntegerv()2862 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()2884 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
356 GLenum stencilFail; member468 …void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepth…