Searched refs:stencilFormats (Results 1 – 7 of 7) sorted by relevance
248 static const deUint32 stencilFormats[] = in init() local260 for (int fmtNdx = 0; fmtNdx < DE_LENGTH_OF_ARRAY(stencilFormats); fmtNdx++) in init()262 deUint32 format = stencilFormats[fmtNdx]; in init()
348 static const VkFormat stencilFormats[] = in iterate() local357 …ickSupportedDepthStencilFormat(vki, physDevice, DE_LENGTH_OF_ARRAY(stencilFormats), stencilFormats) in iterate()
808 const VkFormat stencilFormats[] = in createStencilTests() local820 for (size_t formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(stencilFormats); formatNdx++) in createStencilTests()822 const VkFormat stencilFormat = stencilFormats[formatNdx]; in createStencilTests()
168 const SkTArray<StencilFormat, true>& stencilFormats() const { in stencilFormats() function
1745 int stencilFmtCnt = this->glCaps().stencilFormats().count(); in getCompatibleStencilIndex()1749 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i]; in getCompatibleStencilIndex()1857 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; in createStencilAttachmentForRenderTarget()4181 auto stencilBufferFormat = this->glCaps().stencilFormats()[sFormatIdx].fInternalFormat; in createTestingOnlyBackendRenderTarget()4186 if (this->glCaps().stencilFormats()[sFormatIdx].fPacked) { in createTestingOnlyBackendRenderTarget()4205 auto stencilBits = SkToInt(this->glCaps().stencilFormats()[sFormatIdx].fStencilBits); in createTestingOnlyBackendRenderTarget()
1711 int stencilFmtCnt = this->glCaps().stencilFormats().count(); in getCompatibleStencilIndex()1715 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i]; in getCompatibleStencilIndex()1824 const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; in createStencilAttachmentForRenderTarget()4141 auto stencilBufferFormat = this->glCaps().stencilFormats()[sFormatIdx].fInternalFormat; in createTestingOnlyBackendRenderTarget()4146 if (this->glCaps().stencilFormats()[sFormatIdx].fPacked) { in createTestingOnlyBackendRenderTarget()4165 auto stencilBits = SkToInt(this->glCaps().stencilFormats()[sFormatIdx].fStencilBits); in createTestingOnlyBackendRenderTarget()