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Searched refs:stencilWriteMask (Results 1 – 16 of 16) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Ddepthstencil.h242 uint8_t stencilWriteMask; in DepthStencilWrite() local
249 stencilWriteMask = pDSState->stencilWriteMask; in DepthStencilWrite()
257 stencilWriteMask = pDSState->backfaceStencilWriteMask; in DepthStencilWrite()
274 simdscalari vWriteMask = _simd_set1_epi32(stencilWriteMask); in DepthStencilWrite()
Dstate.h1143 uint8_t stencilWriteMask; member
/external/swiftshader/src/Device/
DPixelProcessor.cpp390 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); in setStencilReference()
402 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); in setStencilMask()
426 void PixelProcessor::setStencilWriteMask(int stencilWriteMask) in setStencilWriteMask() argument
428 context->stencilWriteMask = stencilWriteMask; in setStencilWriteMask()
429 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); in setStencilWriteMask()
657 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); in update()
658 state.stencilWriteMasked = (context->stencilWriteMask == 0x00); in update()
DPixelProcessor.hpp229 void setStencilWriteMask(int stencilWriteMask);
237 void setStencilWriteMaskCCW(int stencilWriteMask);
DContext.hpp170 int stencilWriteMask; member in sw::Context
DContext.cpp183 stencilWriteMask = 0xFFFFFFFF; in init()
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp613 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); in setStencilReference()
625 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); in setStencilMask()
649 void PixelProcessor::setStencilWriteMask(int stencilWriteMask) in setStencilWriteMask() argument
651 context->stencilWriteMask = stencilWriteMask; in setStencilWriteMask()
652 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); in setStencilWriteMask()
989 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); in update()
990 state.stencilWriteMasked = (context->stencilWriteMask == 0x00); in update()
DPixelProcessor.hpp267 void setStencilWriteMask(int stencilWriteMask);
275 void setStencilWriteMaskCCW(int stencilWriteMask);
DContext.hpp417 int stencilWriteMask; member in sw::Context
DContext.cpp237 stencilWriteMask = 0xFFFFFFFF; in init()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1105 uint8 stencilWriteMask; member
1134 uint8 stencilWriteMask; member
/external/swiftshader/src/Vulkan/
DVkPipeline.cpp325 context.stencilWriteMask = depthStencilState->front.writeMask; in GraphicsPipeline()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd_vgpu10.c924 uint8 stencilWriteMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument
940 stencilWriteMask); in SVGA3D_vgpu10_DefineDepthStencilState()
Dsvga_cmd.h549 uint8 stencilWriteMask,
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1825 SVGA3D_DUMP_PARAMETER(stencilWriteMask, u); in SVGA3D_DUMP_HEADER()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp1598 depthStencilState.stencilWriteMask = stencil[0].writemask; in swr_update_derived()