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/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1576 const float subAngle = (float(ndx) + 1.0f) / float(numNgonVtx) * 3.141f; in shadePrimitives() local
1578 …output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.… in shadePrimitives()
1579 …output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.… in shadePrimitives()