Searched refs:t3d (Results 1 – 7 of 7) sorted by relevance
6 uniform texture3D t3d[4]; // ERROR, no binding23 sampler2D(t3d[1], s); // ERROR, 3D not 2D29 sampler3D s3d[4] = sampler3D[4](t3d, sA[2]); // ERROR, no sampler constructor
7 uniform texture3D t3d[4];15 color += texture(sampler3D(t3d[i], sA[2]), vec3(0.5));
22 Name 31 "t3d"63 Decorate 31(t3d) DescriptorSet 064 Decorate 31(t3d) Binding 0157 31(t3d): 30(ptr) Variable UniformConstant318 37: 36(ptr) AccessChain 31(t3d) 35
382 else if (const Texture3D* t3d = dynamic_cast<const Texture3D*>(&cfg)) in glInit() local383 glInitLayered(*t3d, 2, gl); in glInit()
877 t3d)
22795 2t3d