Searched refs:tagged_node (Results 1 – 1 of 1) sorted by relevance
1332 void PropagateOutputs(const TaggedNode& tagged_node, const NodeItem* item,1552 tagged_node(_tagged_node), in AsyncState()1568 TaggedNode tagged_node; member1611 void ExecutorState::Process(TaggedNode tagged_node, int64 scheduled_nsec) { in Process() argument1661 inline_ready.push_back(tagged_node); in Process()1663 tagged_node = inline_ready.front(); in Process()1665 const Node* node = tagged_node.node; in Process()1666 FrameState* input_frame = tagged_node.input_frame; in Process()1667 const int64 input_iter = tagged_node.input_iter; in Process()1685 if (stats_collector_ && !tagged_node.is_dead) { in Process()[all …]