Searched refs:target_depth (Results 1 – 4 of 4) sorted by relevance
321 int target_depth = function->GetBlockDepth(target_block); in FindCaseFallThrough() local340 if ((depth < target_depth) || in FindCaseFallThrough()341 (depth == target_depth && block->is_type(kBlockTypeContinue))) { in FindCaseFallThrough()
3431 int i, target_depth; in stackdepth_walk() local3444 target_depth = depth; in stackdepth_walk()3446 target_depth = depth-2; in stackdepth_walk()3450 target_depth = depth+3; in stackdepth_walk()3451 if (target_depth > maxdepth) in stackdepth_walk()3452 maxdepth = target_depth; in stackdepth_walk()3458 target_depth, maxdepth); in stackdepth_walk()
5042 int target_depth = depth + effect; in stackdepth() local5043 if (target_depth > maxdepth) { in stackdepth()5044 maxdepth = target_depth; in stackdepth()5046 assert(target_depth >= 0); /* invalid code or bug in stackdepth() */ in stackdepth()5057 stackdepth_push(&sp, instr->i_target, target_depth); in stackdepth()