Searched refs:tbo_tex_id (Results 1 – 2 of 2) sorted by relevance
61 GLuint tbo_tex_id;/* tbos have two ids to track */ member
2535 if (!view->texture->tbo_tex_id) in vrend_set_single_sampler_view()2536 glGenTextures(1, &view->texture->tbo_tex_id); in vrend_set_single_sampler_view()2538 glBindTexture(GL_TEXTURE_BUFFER, view->texture->tbo_tex_id); in vrend_set_single_sampler_view()3514 id = texture->tbo_tex_id; in vrend_draw_bind_samplers_shader()3655 if (!iview->texture->tbo_tex_id) in vrend_draw_bind_images_shader()3656 glGenTextures(1, &iview->texture->tbo_tex_id); in vrend_draw_bind_images_shader()3662 glBindTexture(GL_TEXTURE_BUFFER, iview->texture->tbo_tex_id); in vrend_draw_bind_images_shader()3664 tex_id = iview->texture->tbo_tex_id; in vrend_draw_bind_images_shader()5748 if (res->tbo_tex_id) in vrend_renderer_resource_destroy()5749 glDeleteTextures(1, &res->tbo_tex_id); in vrend_renderer_resource_destroy()