Searched refs:tc_add_slot_based_call (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_threaded_context.c | 160 #define tc_add_slot_based_call(tc, execute, type, num_slots) \ macro 576 tc_add_slot_based_call(tc, TC_CALL_bind_sampler_states, tc_sampler_states, count); in tc_bind_sampler_states() 722 tc_add_slot_based_call(tc, TC_CALL_set_scissor_states, tc_scissors, count); in tc_set_scissor_states() 751 tc_add_slot_based_call(tc, TC_CALL_set_viewport_states, tc_viewports, count); in tc_set_viewport_states() 779 tc_add_slot_based_call(tc, TC_CALL_set_window_rectangles, tc_window_rects, count); in tc_set_window_rectangles() 813 tc_add_slot_based_call(tc, TC_CALL_set_sampler_views, tc_sampler_views, count); in tc_set_sampler_views() 863 tc_add_slot_based_call(tc, TC_CALL_set_shader_images, tc_shader_images, in tc_set_shader_images() 923 tc_add_slot_based_call(tc, TC_CALL_set_shader_buffers, tc_shader_buffers, in tc_set_shader_buffers() 987 tc_add_slot_based_call(tc, TC_CALL_set_vertex_buffers, tc_vertex_buffers, count); in tc_set_vertex_buffers() 1005 tc_add_slot_based_call(tc, TC_CALL_set_vertex_buffers, tc_vertex_buffers, 0); in tc_set_vertex_buffers() [all …]
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