Searched refs:tex1Id (Results 1 – 1 of 1) sorted by relevance
1691 glw::GLuint tex1Id = 0; in iterate() local1729 gl.glGenTextures(1, &tex1Id); in iterate()1730 gl.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex1Id); in iterate()1734 …glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, tex1Id, 0); in iterate()1767 gl.glDeleteTextures(1, &tex1Id); in iterate()1774 gl.glDeleteTextures(1, &tex1Id); in iterate()