Searched refs:tex2 (Results 1 – 11 of 11) sorted by relevance
/external/mesa3d/src/compiler/nir/ |
D | nir_instr_set.c | 294 nir_tex_instr *tex2 = nir_instr_as_tex(instr2); in nir_instrs_equal() local 296 if (tex1->op != tex2->op) in nir_instrs_equal() 299 if (tex1->num_srcs != tex2->num_srcs) in nir_instrs_equal() 302 if (tex1->src[i].src_type != tex2->src[i].src_type || in nir_instrs_equal() 303 !nir_srcs_equal(tex1->src[i].src, tex2->src[i].src)) { in nir_instrs_equal() 308 if (tex1->coord_components != tex2->coord_components || in nir_instrs_equal() 309 tex1->sampler_dim != tex2->sampler_dim || in nir_instrs_equal() 310 tex1->is_array != tex2->is_array || in nir_instrs_equal() 311 tex1->is_shadow != tex2->is_shadow || in nir_instrs_equal() 312 tex1->is_new_style_shadow != tex2->is_new_style_shadow || in nir_instrs_equal() [all …]
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/external/deqp-deps/glslang/Test/ |
D | hlsl.flattenOpaqueInit.vert | 21 FxaaTex tex2 = fillOpaque(); 22 res += lookUp(tex2);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.flattenOpaqueInit.vert.out | 56 0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 61 0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 140 0:21 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 145 0:22 'tex2' ( temp structure{ temp sampler smpl, temp texture2D tex}) 190 Name 62 "tex2" 263 62(tex2): 10(ptr) Variable Function 276 Store 62(tex2) 63 277 65: 9(FxaaTex) Load 62(tex2)
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/external/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
D | fd2_texture.h | 54 uint32_t tex0, tex2, tex3; member
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D | fd2_texture.c | 145 so->tex2 = in fd2_sampler_view_create()
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D | fd2_emit.c | 144 OUT_RING(ring, view->tex2); in emit_texture()
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/external/llvm/test/CodeGen/AMDGPU/ |
D | wqm.ll | 310 …%tex2 = call <4 x float> @llvm.SI.image.sample.i32(i32 %coord2, <8 x i32> %rsrc, <4 x i32> %sample… 311 %out = fadd <4 x float> %tex, %tex2
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/AMDGPU/ |
D | wqm.ll | 559 …%tex2 = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %coord2, <8 x i32> %… 560 %tex2.0 = extractelement <4 x float> %tex2, i32 0 561 …%dtex = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f32(i32 15, float %tex2.0, <8 x i32> %…
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 761 GLuint tex2 = 2; in TEST_F() local 762 glBindTexture(GL_TEXTURE_2D, tex2); in TEST_F() 766 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2, 0); in TEST_F()
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/external/skia/tests/ |
D | SurfaceTest.cpp | 297 GrBackendTexture tex2 = surface->getBackendTexture(access); in test_backend_texture_access_copy_on_write() local 301 REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(tex1, tex2) == (snap1 == snap2)); in test_backend_texture_access_copy_on_write()
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/external/skqp/tests/ |
D | SurfaceTest.cpp | 297 GrBackendTexture tex2 = surface->getBackendTexture(access); in test_backend_texture_access_copy_on_write() local 301 REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(tex1, tex2) == (snap1 == snap2)); in test_backend_texture_access_copy_on_write()
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