Home
last modified time | relevance | path

Searched refs:tex2DArrayMipmapShadow (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp1453 …static const TextureSpec tex2DArrayMipmapShadow (TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, … in init() local
1543 … 1.5f, 2.3f, 3.5f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapShadow, evalTextu… in init()
1835 …0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, evalTextu… in init()
1836 …0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, evalTextu… in init()
1863 … 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapShadow, evalTextu… in init()
1864 … 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapShadow, evalTextu… in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp3296 …static const TextureSpec tex2DArrayMipmapShadow (TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, … in init() local
3474 … 1.5f, 2.3f, 3.5f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapShadow, evalTextu… in init()
3613 … 2.3f, 3.5f, 1.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapShadow, evalTextu… in init()
4018 …0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, evalTextu… in init()
4019 …0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, evalTextu… in init()
4067 … 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), false, IVec3(0), 5.0f, tex2DArrayMipmapShadow, evalText… in init()
4106 … 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapShadow, evalTextu… in init()
4107 … 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapShadow, evalTextu… in init()
4145 … 0.0f), Vec3( 0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), 5.0f, tex2DArrayMipmapShadow, evalTextu… in init()
4457 { "sampler2darrayshadow", "sampler2DArrayShadow", tex2DArrayMipmapShadow }, in init()