Searched refs:texAtt (Results 1 – 2 of 2) sorted by relevance
750 TextureFlatAttachment& texAtt = builder.makeConfig<TextureFlatAttachment>(); in makeAttachment() local751 texAtt.texTarget = GL_TEXTURE_2D; in makeAttachment()752 att = &texAtt; in makeAttachment()
476 if (const TextureAttachment* const texAtt = in checkAttachmentCompleteness() local492 if (textureLayer(*texAtt) >= ltex->numLayers) in checkAttachmentCompleteness()