Searched refs:texContext (Results 1 – 1 of 1) sorted by relevance
663 sk_sp<GrTextureContext> texContext = drawingManager->makeTextureContext(proxy, cs); in MakeFromAHardwareBufferWithData() local664 if (!texContext) { in MakeFromAHardwareBufferWithData()670 texContext->writePixels(srcInfo, pixmap.addr(0, 0), pixmap.rowBytes(), 0, 0); in MakeFromAHardwareBufferWithData()