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Searched refs:texContext (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/image/
DSkImage_Gpu.cpp663 sk_sp<GrTextureContext> texContext = drawingManager->makeTextureContext(proxy, cs); in MakeFromAHardwareBufferWithData() local
664 if (!texContext) { in MakeFromAHardwareBufferWithData()
670 texContext->writePixels(srcInfo, pixmap.addr(0, 0), pixmap.rowBytes(), 0, 0); in MakeFromAHardwareBufferWithData()