Searched refs:texCoordComps (Results 1 – 3 of 3) sorted by relevance
422 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources() local424 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps); in initShaderSources()
1232 int texCoordComps = m_textureSpec.type == TEXTURETYPE_1D ? 1 : in initShaderSources() local1238 …glu::DataType coordType = glu::getDataTypeFloatVec(isCubeArrayShadow ? 4 : texCoordComps+extraC… in initShaderSources()1389 op << glu::getDataTypeName(glu::getDataTypeIntVec(texCoordComps+extraCoordComps)) << "("; in initShaderSources()2573 const int texCoordComps = getQueryLodFuncTextCoordComps(m_textureSpec.type); in setupDefaultInputs() local2581 DE_ASSERT(de::inRange(texCoordComps, 1, 3)); in setupDefaultInputs()2582 DE_ASSERT((int)texCoord.size() == texCoordComps * 4); in setupDefaultInputs()2584 …addAttribute(1u, coordFormats[texCoordComps - 1], (deUint32)(texCoordComps * sizeof(float)), numVe… in setupDefaultInputs()2650 const int texCoordComps = getQueryLodFuncTextCoordComps(m_textureSpec.type); in computeQuadTexCoord() local2659 res.resize(4 * texCoordComps); in computeQuadTexCoord()2662 deMemcpy(&res[ndx * texCoordComps], coords[ndx].getPtr(), texCoordComps * sizeof(float)); in computeQuadTexCoord()[all …]
753 int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; in initShaderSources() local755 glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps); in initShaderSources()864 op << "ivec" << (texCoordComps+extraCoordComps) << "("; in initShaderSources()