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Searched refs:texCoordParams (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp190 …2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT…
202 …izeTexCoords (const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT…
229 …2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in PosTexCoordQuadGrid() argument
264 initializeTexCoords(textureSize, texCoordParams, useSafeTexCoords); in PosTexCoordQuadGrid()
272 …initializeTexCoords (const IVec2& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in initializeTexCoords() argument
281 …ec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + texCoordParams.bi… in initializeTexCoords()
289 …initializeTexCoords (const IVec2& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in initializeTexCoords() argument
295 computeQuadTexCoordCube(texBoundaries, texCoordParams.face); in initializeTexCoords()
305 …const Vec2 rawFaceCoord = texCoordParams.scale * Vec2((float)x / gridSizeFloat, (float)y / gridSi… in initializeTexCoords()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp239 …2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT…
251 …izeTexCoords (const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT…
278 …2& renderSize, const TexSizeIVec& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in PosTexCoordQuadGrid() argument
313 initializeTexCoords(textureSize, texCoordParams, useSafeTexCoords); in PosTexCoordQuadGrid()
321 …initializeTexCoords (const IVec2& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in initializeTexCoords() argument
330 …ec2((float)x / gridSizeFloat, (float)y / gridSizeFloat) * texCoordParams.scale + texCoordParams.bi… in initializeTexCoords()
338 …initializeTexCoords (const IVec2& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in initializeTexCoords() argument
344 computeQuadTexCoordCube(texBoundaries, texCoordParams.face); in initializeTexCoords()
354 …const Vec2 rawFaceCoord = texCoordParams.scale * Vec2((float)x / gridSizeFloat, (float)y / gridSi… in initializeTexCoords()
364 …initializeTexCoords (const IVec3& textureSize, const TexCoordParams& texCoordParams, bool useSafeT… in initializeTexCoords() argument
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