/external/skqp/tests/ |
D | VerticesTest.cpp | 25 if (!!v0->texCoords() != !!v1->texCoords()) { in equal() 36 if (v0->texCoords()) { in equal() 37 if (v0->texCoords()[i] != v1->texCoords()[i]) { in equal() 70 if (builder.texCoords()) { in DEF_TEST() 71 builder.texCoords()[i].set(x, 2); in DEF_TEST()
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/external/skia/tests/ |
D | VerticesTest.cpp | 25 if (!!v0->texCoords() != !!v1->texCoords()) { in equal() 36 if (v0->texCoords()) { in equal() 37 if (v0->texCoords()[i] != v1->texCoords()[i]) { in equal() 70 if (builder.texCoords()) { in DEF_TEST() 71 builder.texCoords()[i].set(x, 2); in DEF_TEST()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_state_derived.c | 61 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; in calculate_vertex_layout() local 65 memset(texCoords, 0, sizeof(texCoords)); in calculate_vertex_layout() 77 texCoords[find_mapping(fs, unit)] = TRUE; in calculate_vertex_layout() 89 texCoords[find_mapping(fs, unit)] = TRUE; in calculate_vertex_layout() 146 if (texCoords[i]) { in calculate_vertex_layout()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 481 const tcu::Vec2 texCoords[4] = in shadeFragments() local 494 (m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f)).xy(), in shadeFragments() 495 (m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f)).xy(), in shadeFragments() 496 (m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f)).xy(), in shadeFragments() 497 (m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f)).xy(), in shadeFragments() 510 m_transformations[unitNdx] * Vec3(texCoords[0].x(), texCoords[0].y(), 1.0f), in shadeFragments() 511 m_transformations[unitNdx] * Vec3(texCoords[1].x(), texCoords[1].y(), 1.0f), in shadeFragments() 512 m_transformations[unitNdx] * Vec3(texCoords[2].x(), texCoords[2].y(), 1.0f), in shadeFragments() 513 m_transformations[unitNdx] * Vec3(texCoords[3].x(), texCoords[3].y(), 1.0f), in shadeFragments()
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/external/deqp-deps/SPIRV-Tools/test/opt/ |
D | inline_opaque_test.cpp | 48 OpName %texCoords "texCoords" in TEST_F() 146 OpName %texCoords "texCoords" in TEST_F() 247 OpName %texCoords "texCoords" in TEST_F()
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/external/swiftshader/third_party/SPIRV-Tools/test/opt/ |
D | inline_opaque_test.cpp | 48 OpName %texCoords "texCoords" in TEST_F() 146 OpName %texCoords "texCoords" in TEST_F() 247 OpName %texCoords "texCoords" in TEST_F()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | BackgroundFragShader.fsh | 5 in mediump vec2 texCoords; 10 highp vec3 vCol = texture(sTexture, texCoords).rgb;
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D | VertShader.vsh | 9 out mediump vec2 texCoords; 14 texCoords = inTexCoord;
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D | FragShader.fsh | 6 in mediump vec2 texCoords; 11 highp vec3 vCol = texture(sTexture, texCoords).rgb;
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/external/skqp/src/gpu/ops/ |
D | GrDrawVerticesOp.cpp | 380 const SkPoint* localCoords = mesh.fVertices->texCoords(); in fillBuffers() 589 SkTArray<SkPoint>* texCoords, bool hasTexCoords, in randomize_params() argument 595 texCoords->push_back(random_point(random, min, max)); in randomize_params() 618 SkTArray<SkPoint> texCoords; in GR_DRAW_OP_TEST_DEFINE() local 631 &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE() 636 random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE() 646 texCoords.begin(), colors.begin(), in GR_DRAW_OP_TEST_DEFINE()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 376 tcu::Vec2 texCoords[4]; in shadeFragments() local 385 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y()); in shadeFragments() 400 tex->sample4(tmpColors, texCoords); in shadeFragments() 530 tcu::Vec3 texCoords[4]; in shadeFragments() local 540 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), coord.z()); in shadeFragments() 543 tex->sample4(colors, texCoords); in shadeFragments() 638 tcu::Vec3 texCoords[4]; in shadeFragments() local 648 texCoords[fragNdx] = tcu::Vec3(coord.x(), coord.y(), float(layer)); in shadeFragments() 651 tex->sample4(colors, texCoords); in shadeFragments() 746 tcu::Vec3 texCoords[4]; in shadeFragments() local [all …]
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D | es3fTextureUnitTests.cpp | 637 const tcu::Vec2 texCoords[4] = in shadeFragments() local 648 (m_transformations[unitNdx] * Vec4(texCoords[0].x(), texCoords[0].y(), 1.0f, 1.0f)).xyz(), in shadeFragments() 649 (m_transformations[unitNdx] * Vec4(texCoords[1].x(), texCoords[1].y(), 1.0f, 1.0f)).xyz(), in shadeFragments() 650 (m_transformations[unitNdx] * Vec4(texCoords[2].x(), texCoords[2].y(), 1.0f, 1.0f)).xyz(), in shadeFragments() 651 (m_transformations[unitNdx] * Vec4(texCoords[3].x(), texCoords[3].y(), 1.0f, 1.0f)).xyz(), in shadeFragments()
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/external/skia/include/core/ |
D | SkVertices.h | 187 SkPoint* texCoords(); // returns null if there are no texCoords 215 bool hasTexCoords() const { return SkToBool(this->texCoords()); } in hasTexCoords() 221 const SkPoint* texCoords() const { return fTexs; } in texCoords() function
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/external/skqp/include/core/ |
D | SkVertices.h | 187 SkPoint* texCoords(); // returns null if there are no texCoords 215 bool hasTexCoords() const { return SkToBool(this->texCoords()); } in hasTexCoords() 221 const SkPoint* texCoords() const { return fTexs; } in texCoords() function
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/external/skia/src/gpu/ops/ |
D | GrDrawVerticesOp.cpp | 430 const SkPoint* localCoords = mesh.fVertices->texCoords(); in fillBuffers() 640 SkTArray<SkPoint>* texCoords, bool hasTexCoords, in randomize_params() argument 646 texCoords->push_back(random_point(random, min, max)); in randomize_params() 669 SkTArray<SkPoint> texCoords; in GR_DRAW_OP_TEST_DEFINE() local 682 &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE() 687 random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices, in GR_DRAW_OP_TEST_DEFINE() 697 texCoords.begin(), colors.begin(), in GR_DRAW_OP_TEST_DEFINE()
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/external/skia/src/core/ |
D | SkVertices.cpp | 185 SkPoint* SkVertices::Builder::texCoords() { in texCoords() function in SkVertices::Builder 186 return fVertices ? const_cast<SkPoint*>(fVertices->texCoords()) : nullptr; in texCoords() 231 this->texCoords(), in applyBones() 298 sk_careful_memcpy(builder.texCoords(), texs, sizes.fTSize); in MakeCopy() 409 reader.read(builder.texCoords(), sizes.fTSize); in Decode()
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/external/skqp/src/core/ |
D | SkVertices.cpp | 185 SkPoint* SkVertices::Builder::texCoords() { in texCoords() function in SkVertices::Builder 186 return fVertices ? const_cast<SkPoint*>(fVertices->texCoords()) : nullptr; in texCoords() 231 this->texCoords(), in applyBones() 298 sk_careful_memcpy(builder.texCoords(), texs, sizes.fTSize); in MakeCopy() 409 reader.read(builder.texCoords(), sizes.fTSize); in Decode()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 503 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst… in computeTexCoordVecs() argument 505 DE_ASSERT((int)texCoords.size() == 4*N); in computeTexCoordVecs() 508 dst[i][j] = texCoords[i*N + j]; in computeTexCoordVecs() 591 const TexCoordT (&texCoords)[4], in verifyGatherOffsets() 615 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsets() 671 const TexCoordT (&texCoords)[4], in verifyGatherOffsetsCompare() 693 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsetsCompare() 1472 const TexCoordT (&texCoords)[4], in verify() 1522 …return verifyGatherOffsetsCompare(log, rendered, texture, texCoords, sampler, comparePrec, PixelCo… in verify() 1535 …return verifyGatherOffsets<float>(log, rendered, texture, texCoords, sampler, lookupPrec, componen… in verify() [all …]
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D | es31fFboTestUtil.cpp | 219 tcu::Vec2 texCoords[4]; in shadeFragments() local 228 texCoords[fragNdx] = tcu::Vec2(coord.x(), coord.y()); in shadeFragments() 243 tex->sample4(tmpColors, texCoords); in shadeFragments() 390 tcu::Vec4 texCoords[4]; in shadeFragments() local 400 texCoords[fragNdx] = tcu::Vec4(coord.x(), coord.y(), coord.z(), (float)m_layer); in shadeFragments() 403 tex->sample4(colors, texCoords); in shadeFragments()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 532 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst… in computeTexCoordVecs() argument 534 DE_ASSERT((int)texCoords.size() == 4*N); in computeTexCoordVecs() 537 dst[i][j] = texCoords[i*N + j]; in computeTexCoordVecs() 620 const TexCoordT (&texCoords)[4], in verifyGatherOffsets() 644 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsets() 700 const TexCoordT (&texCoords)[4], in verifyGatherOffsetsCompare() 722 const TexCoordT texCoord = triQuadInterpolate(texCoords, viewportCoord.x(), viewportCoord.y()); in verifyGatherOffsetsCompare() 1335 const TexCoordT (&texCoords)[4], in verify() 1370 …return verifyGatherOffsetsCompare(log, rendered, texture, texCoords, sampler, comparePrec, PixelCo… in verify() 1383 …return verifyGatherOffsets<float>(log, rendered, texture, texCoords, sampler, lookupPrec, componen… in verify() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.cpp | 293 std::vector<tcu::Vec4> texCoords; in draw() local 299 texCoords.push_back(v.texCoord); in draw() 311 vertexAttribs[1].pointer = texCoords.data(); in draw()
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/external/skia/src/utils/ |
D | SkPatchUtils.h | 53 const SkPoint texCoords[4], int lodX, int lodY,
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/external/skqp/src/utils/ |
D | SkPatchUtils.h | 53 const SkPoint texCoords[4], int lodX, int lodY,
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/external/skqp/samplecode/ |
D | PerlinPatch.cpp | 143 const SkPoint texCoords[SkPatchUtils::kNumCorners] = { in onDrawContent() local 157 const SkPoint* tex = texCoords; in onDrawContent()
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/external/skia/samplecode/ |
D | PerlinPatch.cpp | 143 const SkPoint texCoords[SkPatchUtils::kNumCorners] = { in onDrawContent() local 157 const SkPoint* tex = texCoords; in onDrawContent()
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