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Searched refs:texFromFboShaderID (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboRenderTest.cpp542 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render() local
597 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()
598 sglr::drawQuad(context, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1124 deUint32 texFromFboShaderID = context.createProgram(&texFromFboShader); in render() local
1147 texFromFboShader.setUniforms(context, texFromFboShaderID); in render()
1164 sglr::drawQuad(context, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1240 sglr::drawQuad(context, texFromFboShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(0.5f, 0.5f, 0.0f)); in render()
1280 deUint32 texFromFboShaderID = ctx.createProgram(&texFromFboShader); in render() local
1299 texFromFboShader.setUniforms(ctx, texFromFboShaderID); in render()
1436 sglr::drawQuad(ctx, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()