Searched refs:texSampler (Results 1 – 3 of 3) sorted by relevance
246 GLint texSampler; in ShowTextures() local269 texSampler = glGetUniformLocation(programObj, "tex"); in ShowTextures()272 glUniform1i(texSampler, 0); in ShowTextures()
362 std::string texSampler = imageCount > 1 ? "texSamplers[i]" : "texSampler"; in getGlslSampler() local371 return texSampler; in getGlslSampler()
376 const TSampler& texSampler = object->getType().getSampler(); in handleLvalue() local379 getTextureReturnType(texSampler, objDerefType); in handleLvalue()