Searched refs:texgen (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | texgen.c | 74 struct gl_texgen *texgen; in _mesa_TexGenfv() local 91 texgen = get_texgen(ctx, texUnit, coord); in _mesa_TexGenfv() 92 if (!texgen) { in _mesa_TexGenfv() 102 if (texgen->Mode == mode) in _mesa_TexGenfv() 137 texgen->Mode = mode; in _mesa_TexGenfv() 138 texgen->_ModeBit = bit; in _mesa_TexGenfv() 148 if (TEST_EQ_4V(texgen->ObjectPlane, params)) in _mesa_TexGenfv() 151 COPY_4FV(texgen->ObjectPlane, params); in _mesa_TexGenfv() 170 if (TEST_EQ_4V(texgen->EyePlane, tmp)) in _mesa_TexGenfv() 173 COPY_4FV(texgen->EyePlane, tmp); in _mesa_TexGenfv() [all …]
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/external/mesa3d/docs/specs/OLD/ |
D | MESA_sprite_point.spec | 54 by texgen or the texture matrix. Note that with a 3D texture and/or 55 texgen that the r coordinate could be used to select a slice in the
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_texgen.c | 332 static void texgen( struct gl_context *ctx, in texgen() function 531 store->TexgenFunc[i] = texgen; /* general solution */ in validate_texgen_stage()
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/external/mesa3d/docs/relnotes/ |
D | 3.1 | 84 nVidia texgen extension for better reflection mapping.
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/external/mesa3d/src/mesa/ |
D | Makefile.sources | 235 main/texgen.c \ 236 main/texgen.h \
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D | meson.build | 276 'main/texgen.c', 277 'main/texgen.h',
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/external/mesa3d/src/mesa/program/ |
D | program_lexer.l | 285 {dot}texgen { return_token_or_DOT(require_ARB_vp, TEXGEN); }
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/external/mesa3d/docs/ |
D | VERSIONS | 530 - fixed typo in texture code which caused book/texgen to crash 707 - fixed texgen normal vector problem (gloss's teapot) 1123 - fixed texgen problem causing texcoord's Q to be zero (stex3d) 1175 - fixed some texgen bugs reported by Daniel Borca 1180 - fixed texgen bug #597589 (John Popplewell) 1264 - glRasterPos didn't do texgen or apply texture matrix 1419 - popping of GL_EYE_PLANE texgen state was broken (bug 4996)
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