Searched refs:texture1 (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 1033 GLuint texture1 = createTexture(gl, m_target, 0); in renderReferences() local 1042 gl.bindTexture(m_target, texture1); in renderReferences() 1058 gl.bindTexture(m_target, texture1); in renderReferences() 1075 GLuint texture1 = createTexture(gl, m_target, 0); in renderResults() local 1095 gl.bindTexture(m_target, texture1); in renderResults() 1105 gl.bindTexture(m_target, texture1); in renderResults() 1137 gl.deleteTextures(1, &texture1); in renderResults()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 1369 const glu::Texture texture1 (renderCtx); in iterate() local 1376 …log << TestLog::Message << "// Created 2 textures (names " << *texture0 << " and " << *texture1 <<… in iterate() 1415 glLog.glBindTexture(textureTargetGL, *texture1); in iterate() 1478 …glLog.glBindImageTexture(1, *texture1, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, imageInternalFormatGL… in iterate() 1490 glLog.glBindImageTexture(1, *texture1, 0, GL_TRUE, 0, GL_WRITE_ONLY, imageInternalFormatGL); in iterate() 1552 …const bool compareOk = readTextureAndVerify(renderCtx, glLog, *texture1, *texture1Buf, m_textureTy… in iterate()
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D | es31fGeometryShaderTests.cpp | 5155 const glu::Texture texture1 (m_context.getRenderContext()); in iterate() local 5164 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture1); in iterate() 5171 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0, 0); in iterate() 5189 const glu::Texture texture1 (m_context.getRenderContext()); in iterate() local 5198 gl.glBindTexture(GL_TEXTURE_3D, *texture1); in iterate() 5205 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0); in iterate()
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