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Searched refs:texture2DShadow (Results 1 – 8 of 8) sorted by relevance

/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.samplecmp.negative.frag.out14 0:9 'g_shadowTex' ( uniform texture2DShadow)
45 0:? 'g_shadowTex' ( uniform texture2DShadow)
62 0:9 'g_shadowTex' ( uniform texture2DShadow)
93 0:? 'g_shadowTex' ( uniform texture2DShadow)
Dhlsl.gathercmpRGBA.offset.dx10.frag.out14 0:45 'g_tTex2df4' ( uniform texture2DShadow)
62 0:49 'g_tTex2df4' ( uniform texture2DShadow)
128 0:53 'g_tTex2df4' ( uniform texture2DShadow)
215 0:? 'g_tTex2df4' ( uniform texture2DShadow)
244 0:45 'g_tTex2df4' ( uniform texture2DShadow)
292 0:49 'g_tTex2df4' ( uniform texture2DShadow)
358 0:53 'g_tTex2df4' ( uniform texture2DShadow)
445 0:? 'g_tTex2df4' ( uniform texture2DShadow)
Dhlsl.samplecmp.offset.dx10.frag.out56 0:47 'g_tTex2df4' ( uniform texture2DShadow)
142 0:? 'g_tTex2df4' ( uniform texture2DShadow)
221 0:47 'g_tTex2df4' ( uniform texture2DShadow)
307 0:? 'g_tTex2df4' ( uniform texture2DShadow)
Dhlsl.samplecmplevelzero.offset.dx10.frag.out62 0:47 'g_tTex2df4' ( uniform texture2DShadow)
154 0:? 'g_tTex2df4' ( uniform texture2DShadow)
239 0:47 'g_tTex2df4' ( uniform texture2DShadow)
331 0:? 'g_tTex2df4' ( uniform texture2DShadow)
Dhlsl.samplecmplevelzero.basic.dx10.frag.out56 0:47 'g_tTex2df4' ( uniform texture2DShadow)
187 0:? 'g_tTex2df4' ( uniform texture2DShadow)
266 0:47 'g_tTex2df4' ( uniform texture2DShadow)
397 0:? 'g_tTex2df4' ( uniform texture2DShadow)
Dhlsl.samplecmp.basic.dx10.frag.out50 0:47 'g_tTex2df4' ( uniform texture2DShadow)
169 0:? 'g_tTex2df4' ( uniform texture2DShadow)
242 0:47 'g_tTex2df4' ( uniform texture2DShadow)
361 0:? 'g_tTex2df4' ( uniform texture2DShadow)
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp284 inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float … in texture2DShadow() function
349 …gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadow()
350 …gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowBias()
357 …(gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowLod()
360 …gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProj()
361 …gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjBias()
363 …(gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjLod()
379 …(gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowGrad()
390 …(gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjGrad()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp418 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) … in texture2DShadow() function
531 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadow()
532 …s (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowBias()
544 …d (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowLod()
551 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProj()
552 …s (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjBias()
556 …od (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjLod()
574 …mp (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowBiasClamp()
592 …ad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowGrad()
609 …ad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjGrad()
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