Searched refs:texture2DShadow (Results 1 – 8 of 8) sorted by relevance
/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.samplecmp.negative.frag.out | 14 0:9 'g_shadowTex' ( uniform texture2DShadow) 45 0:? 'g_shadowTex' ( uniform texture2DShadow) 62 0:9 'g_shadowTex' ( uniform texture2DShadow) 93 0:? 'g_shadowTex' ( uniform texture2DShadow)
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D | hlsl.gathercmpRGBA.offset.dx10.frag.out | 14 0:45 'g_tTex2df4' ( uniform texture2DShadow) 62 0:49 'g_tTex2df4' ( uniform texture2DShadow) 128 0:53 'g_tTex2df4' ( uniform texture2DShadow) 215 0:? 'g_tTex2df4' ( uniform texture2DShadow) 244 0:45 'g_tTex2df4' ( uniform texture2DShadow) 292 0:49 'g_tTex2df4' ( uniform texture2DShadow) 358 0:53 'g_tTex2df4' ( uniform texture2DShadow) 445 0:? 'g_tTex2df4' ( uniform texture2DShadow)
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D | hlsl.samplecmp.offset.dx10.frag.out | 56 0:47 'g_tTex2df4' ( uniform texture2DShadow) 142 0:? 'g_tTex2df4' ( uniform texture2DShadow) 221 0:47 'g_tTex2df4' ( uniform texture2DShadow) 307 0:? 'g_tTex2df4' ( uniform texture2DShadow)
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D | hlsl.samplecmplevelzero.offset.dx10.frag.out | 62 0:47 'g_tTex2df4' ( uniform texture2DShadow) 154 0:? 'g_tTex2df4' ( uniform texture2DShadow) 239 0:47 'g_tTex2df4' ( uniform texture2DShadow) 331 0:? 'g_tTex2df4' ( uniform texture2DShadow)
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D | hlsl.samplecmplevelzero.basic.dx10.frag.out | 56 0:47 'g_tTex2df4' ( uniform texture2DShadow) 187 0:? 'g_tTex2df4' ( uniform texture2DShadow) 266 0:47 'g_tTex2df4' ( uniform texture2DShadow) 397 0:? 'g_tTex2df4' ( uniform texture2DShadow)
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D | hlsl.samplecmp.basic.dx10.frag.out | 50 0:47 'g_tTex2df4' ( uniform texture2DShadow) 169 0:? 'g_tTex2df4' ( uniform texture2DShadow) 242 0:47 'g_tTex2df4' ( uniform texture2DShadow) 361 0:? 'g_tTex2df4' ( uniform texture2DShadow)
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 284 inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float … in texture2DShadow() function 349 …gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadow() 350 …gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowBias() 357 …(gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowLod() 360 …gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProj() 361 …gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjBias() 363 …(gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjLod() 379 …(gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowGrad() 390 …(gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjGrad()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 418 inline float texture2DShadow (const ShaderEvalContext& c, float ref, float s, float t, float lod) … in texture2DShadow() function 531 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadow() 532 …s (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowBias() 544 …d (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowLod() 551 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProj() 552 …s (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjBias() 556 …od (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjLod() 574 …mp (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowBiasClamp() 592 …ad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowGrad() 609 …ad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(… in evalTexture2DShadowProjGrad() [all …]
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