Searched refs:texture3DOffset (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 290 inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lo… in texture3DOffset() function 326 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffset() 330 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffsetBias() 334 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DLodOffset() 340 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjOffset() 341 …s (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjOffsetBias() 345 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjLodOffset() 385 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DGradOffset() 399 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjGradOffset()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 427 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IV… in texture3DOffset() function 490 …fset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffset() 496 …tBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffsetBias() 502 …ffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DLodOffset() 510 …ffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjOffset() 511 …etBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjOffsetBias() 519 …Offset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjLodOffset() 525 …sClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffsetBiasClamp() 600 …ffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DGradOffset() 622 …Offset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjGradOffset() [all …]
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