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Searched refs:texture3DOffset (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp290 inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lo… in texture3DOffset() function
326 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffset()
330 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffsetBias()
334 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DLodOffset()
340 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjOffset()
341 …s (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjOffsetBias()
345 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjLodOffset()
385 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DGradOffset()
399 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjGradOffset()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp427 inline Vec4 texture3DOffset (const ShaderEvalContext& c, float s, float t, float r, float lod, IV… in texture3DOffset() function
490 …fset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffset()
496 …tBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffsetBias()
502 …ffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DLodOffset()
510 …ffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjOffset()
511 …etBias (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjOffsetBias()
519 …Offset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjLodOffset()
525 …sClamp (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffsetBiasClamp()
600 …ffset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DGradOffset()
622 …Offset (ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjGradOffset()
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