Searched refs:textureCubeShadow (Results 1 – 4 of 4) sorted by relevance
/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.samplecmplevelzero.basic.dx10.frag.out | 101 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 193 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) 311 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 403 0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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D | hlsl.samplecmp.basic.dx10.frag.out | 89 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 175 0:? 'g_tTexcdf4' ( uniform textureCubeShadow) 281 0:53 'g_tTexcdf4' ( uniform textureCubeShadow) 367 0:? 'g_tTexcdf4' ( uniform textureCubeShadow)
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 285 inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, floa… in textureCubeShadow() function 352 …ls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadow() 353 …ls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowBias() 380 …gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowGrad()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 419 inline float textureCubeShadow (const ShaderEvalContext& c, float ref, float s, float t, float r, … in textureCubeShadow() function 534 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadow() 535 …s (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowBias() 575 …p (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowBiasClamp() 593 …ad (ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowGrad() 635 … (ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w… in evalTextureCubeShadowGradClamp()
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