Searched refs:textureDataPtr (Results 1 – 1 of 1) sorted by relevance
221 GLvoid* textureDataPtr = DE_NULL; in createTexture() local234 textureDataPtr = &textureData[0]; in createTexture()241 …(GL_TEXTURE_2D, 0, internalFormat, m_renderWidth, m_renderHeight, 0, format, type, textureDataPtr); in createTexture()