Searched refs:textureSampler1 (Results 1 – 1 of 1) sorted by relevance
185 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in DoubleTextureBlendShaderProgram() local186 glUniform1i(textureSampler1, 1); in DoubleTextureBlendShaderProgram()248 int textureSampler1 = glGetUniformLocation(program, "texture_sampler_1"); in TripleTextureBlendShaderProgram() local249 glUniform1i(textureSampler1, 1); in TripleTextureBlendShaderProgram()