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Searched refs:texture_2D_compressed (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessTexturesTests.cpp13132 glw::GLuint texture_2D_compressed = 0; in iterate() local
13197 gl.genTextures(1, &texture_2D_compressed); in iterate()
13200 gl.bindTexture(GL_TEXTURE_2D, texture_2D_compressed); in iterate()
13361 gl.getCompressedTextureImage(texture_2D_compressed, -1, s_reference_size, store); in iterate()
13365 gl.getCompressedTextureImage(texture_2D_compressed, max_level, s_reference_size, store); in iterate()
13389 gl.getCompressedTextureImage(texture_2D_compressed, 0, s_reference_size, NULL); in iterate()
13413 …gl.getCompressedTextureImage(texture_2D_compressed, 0, s_reference_size, glu::BufferOffsetAsPointe… in iterate()
13454 if (texture_2D_compressed) in iterate()
13456 gl.deleteTextures(1, &texture_2D_compressed); in iterate()