Searched refs:texture_handle (Results 1 – 3 of 3) sorted by relevance
90 int texture_handle = glGetAttribLocation(program_, "aTextureCoord");104 texture_handle, 2, GL_FLOAT, false, 5 * sizeof(GLfloat), &vertices_[3]);105 glEnableVertexAttribArray(texture_handle);
318 unsigned long texture_handle; /**< Handle used to map AGP textures. */ member