Searched refs:texture_idx (Results 1 – 1 of 1) sorted by relevance
34 for (uint64_t texture_idx = 0; in TestFunc() local35 texture_idx < kNumberOfTextures; in TestFunc()36 texture_idx++) { in TestFunc()37 glBindTexture(GL_TEXTURE_2D, textures_[texture_idx]); in TestFunc()